Frames, not drawings. You state where each player is
at a few moments. Everything between is worked out for you, so the
animation and the printed cards can never disagree.
Pick a frame with the arrows at the bottom or by
clicking one under Teaching Frames.
To draw a route, select a player and press
Draw route, then click on the field where they should be at
each frame. Do it from Pre-Snap and the whole route appears on the
picture as you go. It stays armed, so you can pick the next player
from the roster and keep clicking.
To adjust, drag a player. On Pre-Snap
that changes where they line up. On any later frame it moves where
they are at that moment, starting from wherever the previous frame
left them. The square handles on the selected player's route can be
dragged too.
Give defenders an assignment — contain, flow,
backside hold — and the arrow is drawn to match. Never pick colours
by hand.
On each card the faded line is where the player
came from on the frame before, and the bold arrow is what they do
next. The last card shows the final movement bold.
Print Cards makes a one-page landscape sheet.
Save JSON keeps the play; Open JSON
brings it back.
Space play/pause · ← → step frame
· Shift+← → nudge time · Esc finish route
/ deselect